Investigating new immersive sound design methods for game engines
Project Member(s): Johnston, A., Garcia Marin, J., Sazdov, R.
Funding or Partner Organisation: Dolby Australia Pty. Limited (Dolby Australia Partner Funding)
Dolby Australia Pty. Limited (Dolby Australia Partner Funding)
Start year: 2021
Summary: There are two overarching research goals: Develop sound design and game design approaches and methods that create immersive experiences for users. Demonstrate and test the approaches and methods through the creation and evaluation of a series of games featuring immersive audio.
Publications:
Hedges, J, Sazdov, R & Johnston, A 1970, 'Measuring the influence of audio on immersive experience in extended reality and digital games: a systematic review', 2023 Immersive and 3D Audio: from Architecture to Automotive (I3DA), 2023 Immersive and 3D Audio: from Architecture to Automotive (I3DA), IEEE, pp. 1-13.
View/Download from: Publisher's site
Wilcox, F, Sazdov, R, Garcia, J & Hughes, M 2019, 'Immerse', UTS Data-Arena (for Sydney Festival).
FOR Codes: Graphics, augmented reality and games, Music composition and improvisation, Sound and music computing, Computer Gaming Software, Music, Application software packages, Animation, video games and computer generated imagery services